
[UTGame.UTWeapon]
CrosshairColor=(R=255,G=255,B=255,A=255)

ZoomedTurnSpeedScalePct=0.85f

bTargetFrictionEnabled=FALSE

TargetFrictionDistanceMin=320.0f
TargetFrictionDistancePeak=1500.0f
TargetFrictionDistanceMax=3000.0f

TargetFrictionDistanceCurve=(Points=((InVal=0,OutVal=0.0),(InVal=320.0,OutVal=0.0),(InVal=1500.0,OutVal=1.0),(InVal=3000.0,OutVal=0.3),(InVal=7000.0,OutVal=0.0)))


#TargetFrictionMultiplierRange=(X=0.125f,Y=0.55f)
TargetFrictionMultiplierRange=(X=0.3f,Y=0.4f)
#TargetFrictionMultiplierRange=(X=1.0f,Y=1.0f)

TargetFrictionPeakRadiusScale=1.f
TargetFrictionPeakHeightScale=0.2f

TargetFrictionOffset=(Z=32.0f)

TargetFrictionZoomedBoostValue=0.25f

bTargetAdhesionEnabled=FALSE

TargetAdhesionDistanceMax=0.0f

TargetAdhesionDistanceMax=2000.0f

TargetAdhesionAimDistY=128.0f
TargetAdhesionAimDistZ=96.0f

TargetAdhesionScaleRange=(X=0.3f,Y=2.85f)

TargetAdhesionScaleAmountMin=0.0f

TargetAdhesionTargetVelocityMin=0.0f
TargetAdhesionPlayerVelocityMin=0.0f

TargetAdhesionZoomedBoostValue=0.25f


[UTGame.UTWeap_LinkGun]
Priority=2
bTargetFrictionEnabled=TRUE
bTargetAdhesionEnabled=TRUE

[UTGame.UTWeap_RocketLauncher]
Priority=10.1

[UTGame.UTWeap_RocketLauncherClassic]
Priority=10.2

[UTGame.UTWeap_ShockRifleBase]
Priority=4.2
bTargetFrictionEnabled=TRUE
bTargetAdhesionEnabled=TRUE

[UTGame.UTWeap_PhysicsGun]
Priority=0.1
